![]() ![]() Hotkey support, jumping back and forth between choices, voice line saving, auto and skip mode with behaviour customization and all the usual indepth customization of the game's feel are present, as well as a unique gimmick I'm gonna get back to in another segment of this review.įurthermore we have a time system which isn't important, but gives us an interesting overview over the timespan and timeskips the story takes place in. ![]() Wagamama features a solid artstyle with high variety, a default RomCom soundtrack that isn't too annoying even when listening to the same songs for a long time with one or two pretty cool tracks in between and a solid engine foundation, running on the KiriKiri engine.įollowing that setup it tries a few things out of the book of higher tier VNs like "Sabbat of the Witch" with delivering an infinite (you can create as many pages as you like) amount of saveslots, freely describable, movable and lots of information on them, and while there is no animation on the charater sprites (no blinking or mouth movement), the sprites are changed even mid sentence quite often to give the scene a more lively feel. Graphical & Technical QualityWhen trying to shortly sum up Wagamama, I can only think of "a mid tier visual novel trying to aim higher but failing to reach that." ![]()
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